TANKWARS

Ultimate Domination

Connecting…

Click anywhere to enable sound

Lock a callsign

Locking reserves the name and protects its scoreboard entry. Anyone can play an unlocked name, so lock it if the stats matter to you.

Change your password

You will be logged out on every device afterwards — including this one — because changing a password ends its sessions. Log back in with the new one.

Tank Wars gameplay, enlarged
The real thing: HP bar, loadout chips, ability row, live roster and the chat panel.

Pickups

Pads scatter across the arena and respawn 20 seconds after they are taken. Everything you collect is lost when you die, so a good run is worth protecting. Wildcards all look the same on the ground and are never named before you take one — about half of them help.

Nothing matches that.

Game modes

Special rules an administrator can switch on. Several can run at once and their effects stack — the ribbon on the front page tells you what is live before you deploy. This page is shareable: tankwars.dk/modes.

Scoreboard

#NameKD K/DAccStreak PlayedMost killedNemesis

No battles recorded yet. Be the first.

How to play

Four characters, forty tonnes, one shared arena. You should be driving within a minute.

Driving & shooting

  • WASD drive and steer the hull
  • Mouse aims the turret independently
  • Left click main gun
  • Right click secondary — rockets, mortars, mines, chaff, flares

Panels & chat

  • Tab hold to see who is on the field
  • Enter chat — again to send, empty to close
  • Esc battle menu: tank, players, server, guides
  • M mute   F fullscreen

Consumables

  • 1 Field repair — restore half your hull
  • 2 Extinguisher — put out fire
  • 3 Red Bull — +45% speed for 6s
  • 4 Smoke — break contact for 8s
  • 5 Nitro — only while you carry a charge

Pickups

  • Weapons — barrels, ammo, launchers
  • Armour — tiers and per-face plating
  • Parts — engine, tracks, turret, radar
  • Utility — repairs, shields, scoring
  • Wildcards — never named. Half are bad.

Staying alive

  • Rear hits hurt 35% more — keep your front toward trouble
  • Every upgrade is lost when you die
  • Sandbags stop shells; you can see over them
  • Water blocks tracks, not bullets

Who you are fighting

  • Grey rows with a robot icon are bots, not people
  • A ribbon on the front page names any special rules
  • Double damage, one-shot sniping and darkness are all switchable
  • Esc ▸ Server overview lists exactly what is in force
Hull integrity top left, consumables along the bottom, who is on the field top right, chatter bottom left. Bots are the greyed rows with a robot where a flag would be. Click to enlarge.

Settings

Saved in this browser, not against your callsign — they stay with this machine.

100%

The menu theme keeps its own level and is not affected.

100%

Gunfire, impacts, the engine and the turret servo.

100%

Sizes the in-game HUD: hull bar, loadout chips, ability row, roster, chat and minimap. Menus and panels are unchanged.

Silences everything, including the menu theme. Same as M.

BATTLE MENU

The battle continues without you — your tank is stopped and can still be destroyed.

Esc closes this menu · hold Tab for who is on the field

Tank overview

Weapon

Armor

Parts

Consumables

This life

Active effects

Every upgrade is lost when you are destroyed — drive over pads to rebuild.

Players on field

#NameKDStreakState

You are alone in the arena.

Server overview

Everything the server is currently running. These are live values, not the defaults — an administrator can change any of them, and special modes multiply them further.

100

DESTROYED

Connection lost — reconnecting…